Interactive crime novel
By Antony Johnston
Published on
Bantam, 384 pages.
In this gripping interactive crime novel, YOU are the detective. At the end of every chapter, YOU decide what to do next.
A village of secrets. You arrive at the heart of a remote forest to investigate the murder of a young woman, found dead inside an ancient stone circle.
She’s a rock singer, who was filming a music video. Now her bandmates are suspects, along with the eccentric locals. No one is telling the truth.
There’s just one problem: they all have water-tight alibis, and many villagers believe the singer was actually killed by the ‘Stone Warden’ – a figure from local folklore who haunts the forest. Only YOU can solve the mystery. Decide who to interview, decode the strange symbols written on the stone circle, and uncover what the villagers are hiding behind closed doors.
Will your choices catch the killer – or will they be your downfall?
By Iris Starling
Published on
Century, 224 pages.
Alice Starling is missing. In her apartment, the police find three things: a dead body, a cryptic note and a folder of names.
In a hastily written letter, Alice has left you with 18 specific clues and a list of 46,600 potential suspects. Somewhere in this sea of names hides a murderer.
Analyse the Clues: Use the 18 pieces of evidence Alice entrusted to you.
Eliminate the Innocent: Methodically narrow down the list by stripping away those who do not fit the criteria.
Identify the Culprit: Find the one name that satisfies every single clue
By M. Garand
Published on
Penguin, 224 pages.
In Murdoku Volume 2, a mysterious time machine hurtles you through history to unravel crimes across the Middle Ages, Wild West, Golden Age of Piracy, Stone Age, and Ancient Egypt. Each chapter brings brand new rules, environments, and brain-bending cases as you analyse the clues, pinpoint each suspect’s exact position and reveal who was alone with the victim.
Solve the grid. Catch the killer. Find your way home.
This time-travelling sequel blends murder mysteries with sudoku-like logic, forming the perfect gift for everyone from brain-teaser beginners to expert armchair detectives.
Explore 80 uniquely clever crime scenes from medieval taverns to pirate coves and the Temple of Anubis. Fully illustrated in full colour with vibrant hand-drawn characters, objects and even animals. No two cases look the same. A range of difficulty levels promises addictive fun for the whole family.
By Alan Connor
Published on
Bantam, 240 pages.
The Official Jack Reacher Puzzle Book.
Created by Alan Connor, puzzle setter for hit TV shows The Traitors, Ludwig, House of Games and Only Connect, this book delivers clever, varied brain teasers and detective-style puzzles that reward sharp thinking and attention to detail. You don't need to have read the Jack Reacher novels to know how to play. You just need to adopt his cool, calm, matter-of-fact approach to solve the puzzles.
Perfect for anyone who enjoys a brain-teasing challenge, this collection of logic and word puzzles suits those who like to work alone in a diner with a bottomless cup of coffee as much as those who like to work in a group, sharing their knowledge to reach a solution. Remember: be on your feet and be ready. If in doubt, drink coffee.
Latest from the Japanese sensation
By Uketsu
Published on
Pushkin Vertigo, 352 pages.
Eleven strange buildings. One terrible secret. A lonely hut in the woods.
A murder house. A hidden chamber. A mysterious shrine.
A home in flames. A nightmarish prison... Each of the buildings in this book tells a chilling story.
Each one is part of a puzzle. Look closely... and you'll see that everything is connected.
All leading to a revelation so horrifying you won't want to believe it. Millions of readers have become addicted to solving Uketsu's dark mysteries. Strange Buildings is the strangest, and darkest, of them all.
For younger puzzlers
By Janice Hallett
Published on
Puffin, 240 pages.
The world’s most famous puzzle setter has been MURDERED!
Their successor has been KIDNAPPED.
A CRIMINAL PLOT is underway. Super sleuth siblings Ava and Luke are on the case, but this time they need YOUR help. From mazes and crosswords to code cracking, sudokus and ciphers, work through the puzzles and put your detective skills to the ultimate test!YOU know the facts.
YOU have all the clues. Can YOU solve the puzzles and stop the criminals in their tracks, before it’s too late?
Based on the bestselling children's mystery series from Janice Hallett and featuring 100+ puzzles, this is the perfect activity book for budding detectives aged 8-12.
By R Wayne Schmittberger
Published on
Sterling, 384 pages.
Volumes 1 -4. The ultimate collection of the popular "Montague Island" series of logic puzzles. This long-running series places the reader in the middle of the action, seeing the story through the eyes of Taylor, a visitor to Montague Island, where a wealthy couple own a home to which they regularly invite guests to solve puzzles, compete in tournaments, and play murder-mystery games. Taylor poses as a guest whilecovertly investigating some suspicious events-and, over the years, becoming a close family friend.
Mysterious packages with coded messages, maps, blueprints, dartboards, wedding plans, amusement parks, mosaics, and more will all come into play in puzzles ranging from simple to deviously complex, while Taylor unravels four mysteries woven throughout.
Choose Your Own Mystery
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Max Nightingale
Murder in Tinseltown : A Choose-Your-Own-Story Mystery
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Many Murdles
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G T Karber
Murdle Junior: Curious Crimes for Curious Minds
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Mick Herron
CrimeBits 3: 100 Opening Gambits for Great Thrillers & Linked Mystery Puzzles
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